Mobile games
Mobile games for players on every device
We design and build iOS and Android games in Unity and Unreal Engine, through launch and live updates.
Players decide quickly whether a game is for them. Clear core loops, fair monetization and smooth performance keep them playing.
We shape the concept, produce the art and animation, build the game and its backend, and test with players before launch.
What we build for mobile games
Four parts of every mobile game project we take on.
Game concept and design
Market and competitor research that anchors the mechanics, monetization and session design.
Art and animation
2D or 3D pipelines with one style guide, so characters, effects and UI read clearly on a phone.
Game development
Unity or Unreal Engine builds with modular gameplay code, so features ship one at a time.
Backend, multiplayer and launch
Cloud backends for accounts, inventories and leaderboards, and closed and open betas before release.
The tools we build games with
- Unity
- Unreal Engine
- Flutter
- React Native
- Firebase
- App Store
Six steps take a product from first call to launch. The team that starts it stays to support it.
Discovery
Your goals, users and constraints, turned into a roadmap.
Design
Interfaces and flows built on research and your brand.
Build
Sprints with working software to try every week.
QA
Manual and automated tests before every release.
Launch
CI/CD pipelines and cloud setup for repeatable releases.
Support
Monitoring, fixes and improvements after launch.
01
One team from first call to support
The people who scope your product also design, build and support it.
02
Working software every week
Weekly demos and reviews let you see progress and change course early.
03
Direct access to engineers
You talk to the engineers building your product, and one project manager keeps the plan.
Products we built
Neptune EHS and SayThread are products CodeSwift built. Each links to its own site.
EHS software for safety and compliance teams, a product CodeSwift built.
- Incidents
- CAPA
- Lockout/Tagout
- HazCom
SayThread
A voice ecosystem across your Android phone and your Windows or Linux computer, built by CodeSwift. In beta.
- 27 languages
- Untangle
- Rewrite by voice
- Meeting recaps
“Great products start with a clear direction and a team that can execute.”

Why work with us
Loops designed for retention
Core loops, progression and onboarding that help players understand the fun quickly.
Fair monetization
In-app purchases, ads or a mix that feel fair to players and work for your business.
Performance first
Profiling, asset budgets and platform tuning keep the game smooth on the phones your players use.
One release process
Shared tooling for iOS and Android, so both get the same experience and the same updates.
FAQ
What kinds of mobile games do you build?
Games across several genres and monetization models, designed for the audience you want to reach.
Which platforms do you build games for?
iOS and Android, built cross-platform to reach the widest audience, with performance tuned for each target device.
How do you approach monetization?
We design monetization that balances revenue with player trust, so players stay for the long term.
Startyour projectwith CodeSwift
Tell us what you want to build and we'll plan the first steps with you.
Get in touchPrefer email? Write to our teams in Rawalpindi and Salt Lake City.
connect@codeswift.org