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Mobile games

Mobile games for players on every device

We design and build iOS and Android games in Unity and Unreal Engine, through launch and live updates.

Players decide quickly whether a game is for them. Clear core loops, fair monetization and smooth performance keep them playing.

We shape the concept, produce the art and animation, build the game and its backend, and test with players before launch.

What we build for mobile games

Four parts of every mobile game project we take on.

Game concept and design

Market and competitor research that anchors the mechanics, monetization and session design.

Art and animation

2D or 3D pipelines with one style guide, so characters, effects and UI read clearly on a phone.

Game development

Unity or Unreal Engine builds with modular gameplay code, so features ship one at a time.

Backend, multiplayer and launch

Cloud backends for accounts, inventories and leaderboards, and closed and open betas before release.

The tools we build games with

Six steps take a product from first call to launch. The team that starts it stays to support it.

  1. Discovery

    Your goals, users and constraints, turned into a roadmap.

  2. Design

    Interfaces and flows built on research and your brand.

  3. Build

    Sprints with working software to try every week.

  4. QA

    Manual and automated tests before every release.

  5. Launch

    CI/CD pipelines and cloud setup for repeatable releases.

  6. Support

    Monitoring, fixes and improvements after launch.

  • 01

    One team from first call to support

    The people who scope your product also design, build and support it.

  • 02

    Working software every week

    Weekly demos and reviews let you see progress and change course early.

  • 03

    Direct access to engineers

    You talk to the engineers building your product, and one project manager keeps the plan.

Products we built

Neptune EHS and SayThread are products CodeSwift built. Each links to its own site.

  • EHS software for safety and compliance teams, a product CodeSwift built.

    • Incidents
    • CAPA
    • Lockout/Tagout
    • HazCom
    Visit neptunehs.com
  • SayThread

    A voice ecosystem across your Android phone and your Windows or Linux computer, built by CodeSwift. In beta.

    • 27 languages
    • Untangle
    • Rewrite by voice
    • Meeting recaps
    Visit saythread.com

“Great products start with a clear direction and a team that can execute.”

Azeem KhalidFounder and CEO of CodeSwift
Discuss your project
Portrait of Azeem Khalid

Why work with us

Loops designed for retention

Core loops, progression and onboarding that help players understand the fun quickly.

Fair monetization

In-app purchases, ads or a mix that feel fair to players and work for your business.

Performance first

Profiling, asset budgets and platform tuning keep the game smooth on the phones your players use.

One release process

Shared tooling for iOS and Android, so both get the same experience and the same updates.

FAQ

What kinds of mobile games do you build?

Games across several genres and monetization models, designed for the audience you want to reach.

Which platforms do you build games for?

iOS and Android, built cross-platform to reach the widest audience, with performance tuned for each target device.

How do you approach monetization?

We design monetization that balances revenue with player trust, so players stay for the long term.

Startyour projectwith CodeSwift

Tell us what you want to build and we'll plan the first steps with you.

Get in touch

Prefer email? Write to our teams in Rawalpindi and Salt Lake City.

connect@codeswift.org