Augmented reality
AR experiences that work outside the lab
We build AR apps for iOS and Android with ARKit, ARCore and Unity.
AR is worth it when it solves a real task. Try-on, guided work instructions and brand activations are where it earns its place.
We validate the use case, create the 3D assets, build the tracking and the interactions, and tune performance on the devices your customers use.
What we build with AR
Four parts of every AR project we take on.
Discovery and concept validation
Workshops that decide where AR adds value, with clear signs of success.
3D assets
Models and materials tuned for real-time rendering on phone GPUs.
Tracking and cross-platform development
Plane and image tracking with ARCore, ARKit or engine plugins, from one shared core for iOS and Android.
Performance and testing
Profiling for frame time, heat and battery, and device testing across OS versions and chips.
The tools we build AR with
- Unity
- ARCore
- ARKit
- Three.js
- OpenCV
Six steps take a product from first call to launch. The team that starts it stays to support it.
Discovery
Your goals, users and constraints, turned into a roadmap.
Design
Interfaces and flows built on research and your brand.
Build
Sprints with working software to try every week.
QA
Manual and automated tests before every release.
Launch
CI/CD pipelines and cloud setup for repeatable releases.
Support
Monitoring, fixes and improvements after launch.
01
One team from first call to support
The people who scope your product also design, build and support it.
02
Working software every week
Weekly demos and reviews let you see progress and change course early.
03
Direct access to engineers
You talk to the engineers building your product, and one project manager keeps the plan.
Products we built
Neptune EHS and SayThread are products CodeSwift built. Each links to its own site.
EHS software for safety and compliance teams, a product CodeSwift built.
- Incidents
- CAPA
- Lockout/Tagout
- HazCom
SayThread
A voice ecosystem across your Android phone and your Windows or Linux computer, built by CodeSwift. In beta.
- 27 languages
- Untangle
- Rewrite by voice
- Meeting recaps
“Great products start with a clear direction and a team that can execute.”

Why work with us
Scoped to outcomes
AR aimed at measurable goals, such as try-on or guided work instructions.
Works in real conditions
Tracking and frame budgets tuned for real devices and environments.
One 3D pipeline
From concept to optimized assets and interactions that run smoothly on the hardware you ship to.
First-time users succeed
Onboarding and overlays that teach scanning and interaction to people new to AR.
FAQ
Which platforms can you build AR for?
iOS and Android, with a shared core and each platform's own AR features where they matter.
Which devices support AR?
Modern phones and tablets are the main targets, and we tune for the capabilities of the devices your audience uses.
Can you add AR to our existing app?
Yes. We add AR features to an existing app without disrupting the current experience or rebuilding it.
Startyour projectwith CodeSwift
Tell us what you want to build and we'll plan the first steps with you.
Get in touchPrefer email? Write to our teams in Rawalpindi and Salt Lake City.
connect@codeswift.org