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Augmented reality

AR experiences that work outside the lab

We build AR apps for iOS and Android with ARKit, ARCore and Unity.

AR is worth it when it solves a real task. Try-on, guided work instructions and brand activations are where it earns its place.

We validate the use case, create the 3D assets, build the tracking and the interactions, and tune performance on the devices your customers use.

What we build with AR

Four parts of every AR project we take on.

Discovery and concept validation

Workshops that decide where AR adds value, with clear signs of success.

3D assets

Models and materials tuned for real-time rendering on phone GPUs.

Tracking and cross-platform development

Plane and image tracking with ARCore, ARKit or engine plugins, from one shared core for iOS and Android.

Performance and testing

Profiling for frame time, heat and battery, and device testing across OS versions and chips.

The tools we build AR with

Six steps take a product from first call to launch. The team that starts it stays to support it.

  1. Discovery

    Your goals, users and constraints, turned into a roadmap.

  2. Design

    Interfaces and flows built on research and your brand.

  3. Build

    Sprints with working software to try every week.

  4. QA

    Manual and automated tests before every release.

  5. Launch

    CI/CD pipelines and cloud setup for repeatable releases.

  6. Support

    Monitoring, fixes and improvements after launch.

  • 01

    One team from first call to support

    The people who scope your product also design, build and support it.

  • 02

    Working software every week

    Weekly demos and reviews let you see progress and change course early.

  • 03

    Direct access to engineers

    You talk to the engineers building your product, and one project manager keeps the plan.

Products we built

Neptune EHS and SayThread are products CodeSwift built. Each links to its own site.

  • EHS software for safety and compliance teams, a product CodeSwift built.

    • Incidents
    • CAPA
    • Lockout/Tagout
    • HazCom
    Visit neptunehs.com
  • SayThread

    A voice ecosystem across your Android phone and your Windows or Linux computer, built by CodeSwift. In beta.

    • 27 languages
    • Untangle
    • Rewrite by voice
    • Meeting recaps
    Visit saythread.com

“Great products start with a clear direction and a team that can execute.”

Azeem KhalidFounder and CEO of CodeSwift
Discuss your project
Portrait of Azeem Khalid

Why work with us

Scoped to outcomes

AR aimed at measurable goals, such as try-on or guided work instructions.

Works in real conditions

Tracking and frame budgets tuned for real devices and environments.

One 3D pipeline

From concept to optimized assets and interactions that run smoothly on the hardware you ship to.

First-time users succeed

Onboarding and overlays that teach scanning and interaction to people new to AR.

FAQ

Which platforms can you build AR for?

iOS and Android, with a shared core and each platform's own AR features where they matter.

Which devices support AR?

Modern phones and tablets are the main targets, and we tune for the capabilities of the devices your audience uses.

Can you add AR to our existing app?

Yes. We add AR features to an existing app without disrupting the current experience or rebuilding it.

Startyour projectwith CodeSwift

Tell us what you want to build and we'll plan the first steps with you.

Get in touch

Prefer email? Write to our teams in Rawalpindi and Salt Lake City.

connect@codeswift.org